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Stellaris Free Offline

Updated: Mar 15, 2020





















































About This Game Get ready to explore, discover and interact with a multitude of species as you journey among the stars. Forge a galactic empire by sending out science ships to survey and explore, while construction ships build stations around newly discovered planets. Discover buried treasures and galactic wonders as you spin a direction for your society, creating limitations and evolutions for your explorers. Alliances will form and wars will be declared. Like all our Grand Strategy games, the adventure evolves with time. Because free updates are a part of any active Paradox game, you can continue to grow and expand your empire with new technologies and capabilities. What will you find beyond the stars? Only you can answer that.DEEP AND VARIED EXPLORATIONEvery game begins with a civilization that has just discovered the means to travel between stars and is ready to explore the galaxy. Have your science ships survey and explore anomalies, leading you into a myriad of quests, introducing strange worlds with even stranger stories and discoveries that may completely change your outcome.STUNNING SPACE VISUALSWith characteristically complex unique planets and celestial bodies, you will enter a whirlwind of spectacles in a highly detailed universe.INFINITE VARIATION OF SPECIES AND ADVANCED DIPLOMACYThrough customization and procedural generation, you will encounter infinitely varied races. Choose positive or negative traits, specific ideologies, limitations, evolutions or anything you can imagine. Interact with others through the advanced diplomacy system. Diplomacy is key in a proper grand strategy adventure. Adjust your strategy to your situation through negotiation and skill.INTERSTELLAR WARFAREAn eternal cycle of war, diplomacy, suspicions and alliances await you. Defend or attack with fully customizable war fleets, where adaptation is the key to victory. Choose from an array of complex technologies when designing and customizing your ships with the complex ship designer. You have a multitude of capabilities to choose from to meet the unknown quests that await.ENORMOUS PROCEDURAL GALAXIESGrow and expand your empire with thousands of randomly generated planet types, galaxies, quests and monsters lurking in space.PLAY THE WAY YOU WANTCustomize your Empire! The characters you choose, be it a murderous mushroom society or an engineering reptile race, can be customized with traits like ethics, type of technology, form of preferred space travel, type of habitat, philosophies and more. The direction of the game is based on your choices. 7aa9394dea Title: StellarisGenre: Simulation, StrategyDeveloper:Paradox Development StudioPublisher:Paradox InteractiveFranchise:StellarisRelease Date: 9 May, 2016 Stellaris Free Offline If you're seeing this game, and like the look of it, but are scared off by the mixed reviews, most of those can be boiled down into three different categories:Game is too complex to understandDLCs are too overpriced to be worth itThe game isn't version X anymoreThe first is simply a fact of most Paradox games: they are complex. Play any game with Paradox's Clausewitz engine and they will be inherently complex. The engine wasn't named after one of the best strategists of the 19th century for no reason. This game, like all the others out of Paradox development studios are not for the casual player. Sure, a casual player can get into the game and enjoy it, but unless you're prepared to learn the game, you probably won't get much enjoyment out of it.The second is a very personal question: Do you consider \u00a315\/$20 to be worth it for an expansion to a game? Would you rather buy another expansion to this game over a brand new game at the same price? No one can answer that question for you - I'm biased in both liking the game, and having most of the expansions, but the question of whether you'll drop more money for full price expansions, buy them in sale, or none at all, it totally up to you. Bear in mind, that if any of your friends have the game and the expansions, if you join a game they host, you get access to those expansions too, so its great for testing out which features you like.Third is more of an issue for games in constant development. Sure, the game wasn't what it was when it first came out. I remember distinctly being stumped by the new economic system of 2.2, but I got used to it, and prefer it now to the old version since I'm used to it. Indev games have these issues so if you're someone who gets attached to a game, and hates when even a tiny bit is changed, this probably isn't for you either.Besides all that, this game is an awesome time-sink. The game is immersive and can easily keep you hooked for hours at a time. Sure, it has it problems like a steep learning curve, but that is the same for most 4X games. From being a normal spacefaring research race, to robots driven to assimilate the galaxy, the game is fun due to how much you can do, once you know how. I would recommend this to anyone who likes Sci-fi, and gets a kick out of blowing stuff up.. Started the game wanting to play as a xenophile empire and explore the wonders of the galaxy and expand my borders through friendly diplomacy, 400 years into the future and my empire sends thousands of ships daily to the meat grinder fighting in an endless war on all sides against filthy xeno scum, eldtrich horrors from beyond the void and even \u2665\u2665\u2665\u2665ing space skynet terminators.Started out as the Federation from startrek but ended up as the Imperium of man from warhammer 40k.. I've bought games that started out rough, and became gems through development. Gotta say I can't think of any other instances where a game has started out as a gem and became rougher.Crazy to think that a game that I easily put 500+ hrs into only exists if you play any of the old versions.Paradox's vision for what they wanted it to become has gradually eroded all the enjoyment out of the game.. Tl;dr Stellaris used to be a great game, but has turned unintuitive and very unfun in recent updates. 9\/10 before update 2.1, 4\/10 after update 2.1.Stellaris was a great strategy game until they made it overly-complex, micro-management based, and incredibly un-intuitive. When I say un-intuitive, I'm not complaining from a "I don't understand the mechanics" standpoint, I'm talking from a "Even the game's AI doesn't understand the mechanics" standpoint. Whereas it used to be a decently-immersive, well thought out strategy game, it feels more akin to a mobile game nowadays with ridiculous amounts of micro-management and a slough of resources tied to an economy so fragile that only you (the player) are bound to it. If the game's computer-controlled empires were required to put in half the insight or strategy you are required to to keep your empire running smoothly, Paradox Interactive would have accidentally created Skynet. But more on that later in the review.In previous iterations of Stellaris, you managed a select few resources: energy, minerals, food, and population. These were quite fun to manage; allotting entire worlds to massive mining complexes or energy plants was beneficial, simple, and kept the game running smoothly. Alternatively you could run less risk of losing a massive chunk of resources should a planet fall by building whatever the planet's surface tiles dictated: farms on rich land, mines on mineral-laced areas, and so on. Occasionally you would find Strategic Resources; finding these and harvesting them granted permanent bonuses to your empire as long as you controlled the resource. Additionally, once your empire expanded to an appropriately galactic scale, you could allot star systems to sectors lead and autonimously run by governors. As long as a planet is well governed, the locals are happy. This allows for efficient expansion through the galaxy and intuitive trades with other empires as you become a notable force on the star map. DLC's added a massive amount of variety in your empires playstyle, adding content like ship designs, government types, empire backgrounds, races and traits, and so on.In the current iteration of Stellaris, brought about with update 2.1 (the Megacorp DLC), you have upwards of a dozen resources to worry about in an ever-so-fragile pyramid scheme: A is required to make B, B and C are required to make D, A through D are required to make E and F, etc. etc. Additionally, modification of a populations current employment (which can be found on the bland new planet chart, as opposed to the previous map with land tiles) results in widespread unemployment, poverty, and unhappiness on the planet. As a result, production lowers, and even more unhappiness arises. This chain of resources and population maintenance is so convoluted that a quick peek into any AI empire will reveal they actually have no idea how to manage it. The resource and production numbers you see from your empire's perspective while observing others are arbitrarily allotted, regardless of what the empire is actually capable of producing. This leads to very frustrating wars where it really makes no sense how another empire is withstanding yours even after sustaining critical loss of territory. And speaking of seizing territory, your economy comes to a grinding halt whenever you gain another empire's planet thanks to the painfully bad AI\/economy: often times a planet will be covered entirely in a single type of building, or some other incredibly inefficient design that keeps production almost impossibly low in addition to keeping the locals unhappy and unemployed, which has ridiculously expensive repercussions across your empire. The bottom line is strategy games are frustrating when, not only are you required to worry about a million little things at any given time, but your methods for managing the aforementioned million things is very poorly designed and inefficient. To top it all off, you are the only person worrying about these things; the AI empires get to blissfully free-float in an economy magically materializing to fulfill their every wish. It feels very one-sided, rushed, and poorly thought out. I'd give Stellaris 4\/10 in it's current iteration, and a 8.5-9\/10 in previous ones.. I tried the game during the free weekend. This is the worst drug I have ever tasted!!!!Between May 10 and 13, I had played 42.3 hour, with only ONE custom scenario! And not yet finished when I write this. Oh, It is Monday morning, 03:50, I should go to sleep before work......Stopped the game only, because it crashed during reloading a saved game. o.OThe WoW steal your Life\/free time? No.- > Stellaris do that! <-

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